Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE

Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE
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游戏分类学:计算机游戏 QoE 概念和评估方法概述

DOI:
10.1109/qomex.2013.6603243
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发表时间:
2013
期刊:
2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX)
影响因子:
--
通讯作者:
Justus Beyer
Justus Beyer
中科院分区:
--
文献类型:
--
作者:
Sebastian Möller;Steven Schmidt;Justus Beyer

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随着计算机游戏的出现,游戏提供商试图通过确保高平台和传输性能,通过开发新的交互技术和更有趣的界面,或者通过推出新的游戏创意来改善他们的用户体验。然而,目前尚不清楚这如何影响用户感知的体验质量(QoE)。在本文中,我们提供了一个概述的计算机游戏评估中讨论最多的概念,从质量工程师的角度来识别影响因素,量化它们的性能指标,并分析其对感知质量特征的影响。这些概念根据分类法进行分组,该分类法可用于开发经验测试方法以及计算机游戏QoE的工具预测模型。
With the advent of computer games, game providers try to improve their users' experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.