Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE
复制标题
游戏分类学:计算机游戏 QoE 概念和评估方法概述
DOI:
10.1109/qomex.2013.6603243
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
Justus Beyer
中科院分区:
文献类型:
--
作者:
Sebastian Möller;Steven Schmidt;Justus Beyer
With the advent of computer games, game providers try to improve their users' experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.