Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students

Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students
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小学生掌握学习中基于游戏的辅导

DOI:
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发表时间:
2013
期刊:
J. Educ. Technol. Soc.
影响因子:
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通讯作者:
S. Yuan
S. Yuan
中科院分区:
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文献类型:
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作者:
C. Lin;Eric Zhi;Yu;P. Liou;Maiga Chang;Cheng;S. Yuan

文献摘要

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本研究探讨了利用电脑游戏进行课后补救性掌握学习的有效性。我们将有关“圆的面积”的教材融入流行的大富翁游戏中,以提高六年级学生学习数学的表现。该方案要求学生输入答案,以避免选择题的缺点。在整个游戏过程中,每当学生无法正确回答问题时,他们会立即接受专门针对该问题的补救指导。本研究旨在比较基于游戏和基于视频的补救教学结合掌握学习的元素的有效性。结果表明:(a)教学视频和建议的大富翁游戏都增强了数学概念的学习;(B)大富翁游戏比教学视频更有效地利用掌握学习的好处。本研究的目的是将游戏与精熟学习整合到课后辅导中,并设计一个游戏来练习精熟学习的步骤。
The study examines the effectiveness of using computer games for after-school remedial mastery learning. We incorporated instructional materials related to "area of a circle" into the popular Monopoly game to enhance the performance of sixth-grade students learning mathematics. The program requires that students enter the answers to avoid the shortcomings of multiple-choice questions. Throughout the game, whenever students are unable to answer questions correctly they receive immediate remedial instruction specifically for that question. This study sought to compare the effectiveness of game-based and video-based remedial instruction incorporated with elements of mastery learning. The results demonstrate that (a) both instructional videos and the proposed Monopoly game enhance the learning of mathematical concepts; and (b) the Monopoly game is more effective than instructional videos at leveraging the benefits of mastery learning. The goal of the research was to integrate games and mastery learning into after-school remedial instruction and design a game to practice the steps of mastery learning.