Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016

Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016
复制标题

移动时代数字游戏学习的趋势:2007年至2016年期刊出版物的系统回顾

DOI:
10.1504/ijmlo.2019.096468
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发表时间:
2019
期刊:
Int. J. Mob. Learn. Organisation
影响因子:
--
通讯作者:
Gwo
Gwo
中科院分区:
--
文献类型:
--
作者:
Ching;Gwo

文献摘要

被引文献

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应用移动的学习和使用游戏为基础的教学策略已被证明是促进学生的学习成绩和动机。在过去的十年中,许多研究人员和教育工作者已经集成了移动的技术和游戏的功能到他们的教学设计,但是,一直很少有系统的审查的应用程序和趋势移动的技术支持的游戏。本研究通过检索WOS数据库,回顾了2007 - 2016年的相关国际期刊出版物。本文旨在探讨在未来移动的技术中促进游戏学习的研究领域和问题。在此基础上,从移动的技术的采用、游戏类型、应用领域、学习策略、研究问题、研究方法和参与者等方面对移动的游戏学习的发展趋势进行了展望。最后,对今后的研究提出了几点建议。
The application of mobile learning and the use of game-based instructional strategies have been demonstrated as promoting students' learning performances and motivation. Over the past decade, many researchers and educators have integrated mobile technology and the features of gaming into their instructional designs; however, there has been little systematic review of the applications and trends in mobile technology-supported gaming. In the present study, related international journal publications from 2007 to 2016 were reviewed by searching the WOS database. The aim of this literature review was to highlight the research domain and issues of promoting game-based learning in future mobile technology. Based on this review, trends in mobile game-based learning are proposed from various aspects, such as the adoption of mobile technologies, gaming types, application domains, learning strategies, research issues, research methods, and participants. Accordingly, several suggestions are given for future studies.