Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016
Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016
复制标题
移动时代数字游戏学习的趋势:2007年至2016年期刊出版物的系统回顾
DOI:
10.1504/ijmlo.2019.096468
复制
发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Gwo
中科院分区:
文献类型:
--
作者:
Ching;Gwo
The application of mobile learning and the use of game-based instructional strategies have been demonstrated as promoting students' learning performances and motivation. Over the past decade, many researchers and educators have integrated mobile technology and the features of gaming into their instructional designs; however, there has been little systematic review of the applications and trends in mobile technology-supported gaming. In the present study, related international journal publications from 2007 to 2016 were reviewed by searching the WOS database. The aim of this literature review was to highlight the research domain and issues of promoting game-based learning in future mobile technology. Based on this review, trends in mobile game-based learning are proposed from various aspects, such as the adoption of mobile technologies, gaming types, application domains, learning strategies, research issues, research methods, and participants. Accordingly, several suggestions are given for future studies.