Workshop 2: storytelling in virtual reality environments
Workshop 2: storytelling in virtual reality environments
复制标题
研讨会 2:虚拟现实环境中的讲故事
DOI:
10.1109/vr.2002.996553
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发表时间:
2002
期刊:
影响因子:
--
通讯作者:
Sina Mostafawy
中科院分区:
文献类型:
--
作者:
Sina Mostafawy
Virtual worlds have become more and more technically perfect. Software and hardware have been developed so that one can see virtual scenarios with high visual complexity. Acoustical and haptical senses are also involved in modern virtual installations. The new challenge in virtual environments is the narrative part. The experience is the very new way of storytelling. As we see the high speed of development in the game industry, the need for new forms of storytelling is apparent. Virtual Reality is also more and more present as a marketing and commercial instrument. The fascination of 3D- immersive installations is still unbroken. The goal is to improve the content. Virtual Storytelling will be one of the important progresses in virtual reality. Professional dramatuges and directors have to be able to work on stories in VR. We have to develop interfaces and tools for them that enable them to work on virtual sceneries. These tools should include the narrative as well as the technical and creative issues, for example, cameratracking and lightmoods. Virtual Storytelling as a narrative potential is the topic of this workshop. The workshop aims at bringing together researchers from the area of AR/VR technology, human computer interaction, AI, as well as psychologists, SF authors, and other people with a vision of how storytelling in immersive virtual reality environments should look. The goal of this workshop is to showcase, develop, and discuss concepts for better virtual storytelling methods, tools and collaborative work between computer scientists and creatives. Additional to envolve ideas towards the realization of interfaces enabling narrative and creative virtual sceneries. Topics addressed in this workshop include but are not restricted to: