SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
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DOI:
10.1145/3290605.3300341
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发表时间:
2019-05
期刊:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Yuhang Zhao;Edward Cutrell;Christian Holz;M. Morris;E. Ofek;Andrew D. Wilson
Yuhang Zhao;Edward Cutrell;Christian Holz;M. Morris;E. Ofek;Andrew D. Wilson
中科院分区:
其他
文献类型:
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作者:
Yuhang Zhao;Edward Cutrell;Christian Holz;M. Morris;E. Ofek;Andrew D. Wilson

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当前的虚拟现实应用不支持具有低视力的人,即,福尔斯完全失明但不能用眼镜矫正的视力丧失。我们介绍了SeeingVR,这是一套14个工具,通过提供视觉和音频增强功能,为视力低下的人增强VR应用程序。用户可以基于他们的偏好来选择、调整和联合收割机不同的工具。我们的九个工具通过插件修改现有的VR应用程序,而无需开发人员的努力。其余部分需要开发人员使用我们创建的Unity工具包进行简单输入,该工具包允许在开发过程中集成我们所有14个低视力支持工具。我们对11名低视力参与者的评估表明,SeeingVR使用户能够更好地享受VR,并更快速准确地完成任务。开发人员还发现我们的Unity工具包使用起来简单方便。
Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools that enhance a VR application for people with low vision by providing visual and audio augmentations. A user can select, adjust, and combine different tools based on their preferences. Nine of our tools modify an existing VR application post hoc via a plugin without developer effort. The rest require simple inputs from developers using a Unity toolkit we created that allows integrating all 14 of our low vision support tools during development. Our evaluation with 11 participants with low vision showed that SeeingVR enabled users to better enjoy VR and complete tasks more quickly and accurately. Developers also found our Unity toolkit easy and convenient to use.