CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES
CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES
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DOI:
10.2466/25.10.pms.121c24x5
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发表时间:
2015-12-01
影响因子:
1.6
通讯作者:
Barnett, Lisa M.
中科院分区:
文献类型:
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作者:
Hulteen, Ryan M.;Johnson, Tara M.;Barnett, Lisa M.
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect (TM) and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.