CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES

CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES
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DOI:
10.2466/25.10.pms.121c24x5
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发表时间:
2015-12-01
影响因子:
1.6
通讯作者:
Barnett, Lisa M.
Barnett, Lisa M.
中科院分区:
心理学4区
文献类型:
--
作者:
Hulteen, Ryan M.;Johnson, Tara M.;Barnett, Lisa M.

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主动视频游戏(AVG)可能对运动技能练习有用。本研究考察了儿童在玩Xbox Kinect(TM)和运动技能评估时的技能执行情况。19名儿童(10名男孩,9名女孩;男年龄= 7.9岁,SD = 1.4),在AVG游戏前进行技能评定,然后每周观察1次,共6 wk。虽然AVG游戏显示出正确的技能表现的证据(当打乒乓球、网球和棒球时,至少30-50%的时间),但是在技能评估期间几乎所有的技能都被更正确地执行(通常超过50%的时间)。本研究有助于研究者更好地理解AVG在提高真实的生活运动技能中的作用。
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect (TM) and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.