Advancing virtual patient simulations through design research and interPLAY: part I: design and development

Advancing virtual patient simulations through design research and interPLAY: part I: design and development
复制标题

DOI:
10.1007/s11423-016-9429-6
复制
发表时间:
2016-08-01
影响因子:
5
通讯作者:
Cendan, Juan
Cendan, Juan
中科院分区:
教育学3区
文献类型:
--
作者:
Hirumi, Atsusi;Kleinsmith, Andrea;Cendan, Juan

文献摘要

被引文献

相似文献

随机对照研究的系统综述和荟萃分析得出结论,与其他教育方法相比,虚拟患者模拟始终与更高的学习成果相关。然而,我们不能假设学生将学习简单地暴露给学生的模拟。在模拟之前、期间和之后集成的教学功能可能会影响学习和表现,其影响程度与模拟以及如何使用这些功能一样多或更多。在这里,我们研究了NERVE的设计和开发:一个虚拟的病人模拟,为医学生提供标准化的经验,在采访,检查和诊断虚拟患者颅神经疾病。我们描述了模拟的关键设计特征,并讨论了如何完成两组设计研究,以提高总的学习经验,包括虚拟患者模拟和模拟结合的教学功能。
Systematic reviews and meta-analyses of randomized controlled studies conclude that virtual patient simulations are consistently associated with higher learning outcomes compared to other educational methods. However, we cannot assume that students will learn from simply exposing students to the simulations. The instructional features that are integrated before, during and after the simulations may affect learning and performance as much as or more than the simulation and how those features are used. Here, we examine the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We depict key design features of the simulation and discuss how two sets of design research studies were completed to improve the total learning experience, including the virtual patient simulations and the instructional features incorporated with the simulations.