Tap the ShapeTones

Tap the ShapeTones
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点击 ShapeTones

DOI:
10.1145/2858036.2858456
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发表时间:
2016
期刊:
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影响因子:
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通讯作者:
Metatla O
Metatla O
中科院分区:
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文献类型:
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作者:
Metatla O

文献摘要

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跨模态感知在界面设计中的应用越来越受到关注。然而,大多数研究都集中在任务性能指标上,往往忽视了用户体验和参与度。我们提出了一个检查的跨模态一致性的表现和参与的背景下的记忆任务的音频,视觉和视听刺激。在第一项研究中,参与者在使用视觉一致性映射时表现出更好的表现,该映射通过在基线条件下添加音频来取消,并且对视听刺激的主观偏好没有反映在客观数据中。基于这些发现,我们设计了一个视听记忆游戏来检验跨通道一致性对用户体验和参与度的影响。结果表明,较高的参与水平与一致的显示器与一些报告的偏好,潜在的挑战和享受,一个不一致的显示器可能支持,特别是增加任务的复杂性。
There is growing interest in the application of crossmodal perception to interface design. However, most research has focused on task performance measures and often ignored user experience and engagement. We present an examination of crossmodal congruence in terms of performance and engagement in the context of a memory task of audio, visual, and audio-visual stimuli. Participants in a first study showed improved performance when using a visual congruent mapping that was cancelled by the addition of audio to the baseline conditions, and a subjective preference for the audio-visual stimulus that was not reflected in the objective data. Based on these findings, we designed an audio-visual memory game to examine the effects of crossmodal congruence on user experience and engagement. Results showed higher engagement levels with congruent displays with some reported preference for potential challenge and enjoyment that an incongruent display may support, particularly for increased task complexity.