Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network

Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network
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在日本千兆网络上交互式 3D 演示日本传统手工艺

DOI:
10.1109/cdcs.2001.918734
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发表时间:
2001
期刊:
Proceedings 21st International Conference on Distributed Computing Systems Workshops
影响因子:
--
通讯作者:
Tomoe Fukamachi
Tomoe Fukamachi
中科院分区:
--
文献类型:
--
作者:
A. Miyakawa;Kaoru Sugita;K. Hashimoto;Y. Shibata;Tomoe Fukamachi

文献摘要

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基于代理和虚拟现实功能,在日本千兆网络(Japan Gigabit Network, JGN)高速骨干网2.4 Gbps的测试平台上,为日本典型工艺行业设计了一个用户友好的三维CG展示系统。将当地某城市的大量传统日本配件通过三维计算机图形重新设计成CAD数据,并存储在分布在JGN上的数据库服务器中。虽然每个装配数据的大小超过几兆字节,但用户可以交互式地检索所需的装配,并将其放入传统的日本室内,实时设计出更具创意和原创的房屋、酒店和其他建筑。我们利用VRML和JAVA在网络化CG工作站上实现了一个演示系统的原型。用户可以通过各种日本传统配件组织的虚拟空间,通过简单的操作从数据库中选择并更换这些配件,从而交互式地改变这些配件。因此,我们可以验证我们建议的系统不仅对日本工艺,而且对全球设计行业的有用性。
We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries.