Virtual Reality as an Immersive Medium for Authentic Simulations
Virtual Reality as an Immersive Medium for Authentic Simulations
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虚拟现实作为真实模拟的沉浸式媒介
DOI:
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发表时间:
2017
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通讯作者:
Shari Metcalf
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作者:
C. Dede;Tina A. Grotzer;A. Kamarainen;Shari Metcalf
This chapter describes a design strategy for blending virtual reality (VR) with an immersive multi-user virtual environment (MUVE) curriculum developed by the EcoLearn design team at Harvard University for middle school students to learn ecosystems science. The EcoMUVE Pond middle grades curriculum focuses on the potential of immersive authentic simulations for teaching ecosystems science concepts, scientific inquiry (collaborative and individual), and complex causality. The curriculum is inquiry-based; students investigate research questions by exploring the virtual ecosystem and collecting data from a variety of sources over time, assuming roles as ecosystems scientists. The implications of blending in VR for EcoMUVE’s technical characteristics, user-interface, learning objectives, and classroom implementation are discussed. Then, research questions for comparisons between the VR version and the “Classic” version are described. The chapter concludes with generalizable design heuristics for blending MUVE-based curricula with head-mounted display immersion.