Virtual Reality as an Immersive Medium for Authentic Simulations

Virtual Reality as an Immersive Medium for Authentic Simulations
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虚拟现实作为真实模拟的沉浸式媒介

DOI:
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发表时间:
2017
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通讯作者:
Shari Metcalf
Shari Metcalf
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作者:
C. Dede;Tina A. Grotzer;A. Kamarainen;Shari Metcalf

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本章介绍了哈佛大学 EcoLearn 设计团队为中学生学习生态系统科学而开发的将虚拟现实 (VR) 与沉浸式多用户虚拟环境 (MUVE) 课程相结合的设计策略。 EcoMUVE Pond 中年级课程重点关注沉浸式真实模拟在教授生态系统科学概念、科学探究(协作和个人)和复杂因果关系方面的潜力。课程以探究为基础;学生扮演生态系统科学家的角色,通过探索虚拟生态系统并随着时间的推移从各种来源收集数据来调查研究问题。讨论了融入 VR 对 EcoMUVE 技术特征、用户界面、学习目标和课堂实施的影响。然后,描述了VR版本和“经典”版本之间比较的研究问题。本章最后介绍了将基于 MUVE 的课程与头戴式显示器沉浸感相结合的通用设计启发法。
This chapter describes a design strategy for blending virtual reality (VR) with an immersive multi-user virtual environment (MUVE) curriculum developed by the EcoLearn design team at Harvard University for middle school students to learn ecosystems science. The EcoMUVE Pond middle grades curriculum focuses on the potential of immersive authentic simulations for teaching ecosystems science concepts, scientific inquiry (collaborative and individual), and complex causality. The curriculum is inquiry-based; students investigate research questions by exploring the virtual ecosystem and collecting data from a variety of sources over time, assuming roles as ecosystems scientists. The implications of blending in VR for EcoMUVE’s technical characteristics, user-interface, learning objectives, and classroom implementation are discussed. Then, research questions for comparisons between the VR version and the “Classic” version are described. The chapter concludes with generalizable design heuristics for blending MUVE-based curricula with head-mounted display immersion.