Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure
Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure
复制标题
利用游戏引擎技术创建实时交互环境,协助基础设施的规划和可视化评估
DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
V. Chau
中科院分区:
文献类型:
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作者:
Philip Greenwood;J. Sago;Samuel Richmond;V. Chau
In the field of landscape and infrastructure project planning, real-time 3D environments provide a useful complement to traditional methods of site assessment such as aerial photography, plans and maps. A virtual model gives the user an insight into the intricacies of the site and how site features relate to each other. In particular, use of a real-time 3D model of the landscape prior to an actual site visit enables a much more efficient assessment while in the field. Recent years have seen the release of a range of game development platforms that greatly facilitate the development of real-time 3D models. These game development platforms or game engines offer great extensions over earlier technologies such as Virtual Reality Mark-up Language (VRML). Game engines provide a suite of visual development tools in addition to reusable software components. These tools are an integrated development environment to enable simplified, rapid development of interactive models and environments. They primarily provide powerful render engines that allow the visualisation of complex, highly detailed landscapes in 3D in real-time. They also typically provide a scripting interface, physics engine, sound, animation, artificial intelligence, and networking, which enable the development of sophisticated interactivity. Some popular commercial game engines include the Torque engine, Quest3d, Unity3d and Virtools. We present a new software application (‘ASPECT Studios 3D Viewer’) which was built using the Virtools game development platform for the purpose of visualising digital terrain models and typically also incorporating buildings and vegetation. The application is designed for visualising areas up to approximately to 100 km2. As well as a navigation system, the application also provides tools for the user to analyse the model in various ways as well as modify and maintain the model. Thus the 3D Viewer itself is best thought of as a set of interactivity tools independent of the model, or content. The application was produced within an established landscape architecture studio in a response to the needs of industry. It particularly addresses the requirements of tenders offered by government departments. The 3D Viewer is used by landscape architects and urban planners to help resolve planning issues, in particular visual assessment issues. It has found widest applications for models of urban areas, although it has been used for rural areas.