Life-Like Characters

Life-Like Characters
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栩栩如生的人物

DOI:
10.1007/978-3-662-08373-4
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发表时间:
2004
期刊:
International Conference on Semantic Computing (ICSC 2007)
影响因子:
--
通讯作者:
M. Ishizuka
M. Ishizuka
中科院分区:
--
文献类型:
--
作者:
H. Prendinger;M. Ishizuka

文献摘要

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逼真的字符是当今人机界面应用中最令人兴奋的技术之一。他们令人信服地采取虚拟演示者,合成演员和销售人物,队友和导师的角色。它们作为虚拟对话伙伴的逼真性或可信度背后的一个共同特征是计算模型,这些模型为它们提供情感功能,例如合成情感和个性,并实现人类交互行为。然而,在多媒体系统中广泛传播逼真的字符,将在很大程度上取决于控制语言和工具的可用性,方便脚本的智能会话行为。这本书介绍了第一个全面收集的最新发展的脚本和表现语言的生活一样的字符,四舍五入的深入比较和主要方法的概要。引入用于创作动画角色的工具包进一步支持这种新界面技术的易用性。逼真的角色是一个充满活力的研究领域,各种应用程序已被设计和实现。这本书提供了最成功和最有前途的应用程序的覆盖面,从产品演示和学生培训到知识整合和互动游戏。它还讨论了该领域的主要挑战,并提供了设计指导方针,雇用逼真的字符。
Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.