Understanding problem solving behavior of 6–8 graders in a debugging game

Understanding problem solving behavior of 6–8 graders in a debugging game
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了解 6-8 年级学生在调试游戏中解决问题的行为

DOI:
10.1080/08993408.2017.1308651
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发表时间:
2017
影响因子:
2.7
通讯作者:
Barnes, Tiffany
Barnes, Tiffany
中科院分区:
--
文献类型:
--
作者:
Liu, Zhongxiu;Zhi, Rui;Hicks, Andrew;Barnes, Tiffany

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在K-12计算思维教育中,调试是一个被忽视的组成部分。很少有K-12编程环境是为教授调试而设计的,大多数调试研究都是在大学生身上进行的。在本文中,我们对6 - 8年级的学生进行了调试练习,并分析了他们在编程游戏bot中的问题解决行为。除了先前文献的观点,我们确定了与问题解决阶段相关的学生行为,并将这些行为与学生先前的编程经验和表现联系起来。我们发现,在我们的编程游戏中,调试比编写新代码需要更深入的理解。我们还发现,问题解决行为与学生的自我解释质量、代码编辑数量和先前的编程经验显著相关。本研究增加了我们对低年级学生问题解决行为的理解,并为以后在BOTS和类似环境中调试练习的设计提供了可操作的建议。
Debugging is an over-looked component in K-12 computational thinking education. Few K-12 programming environments are designed to teach debugging, and most debugging research were conducted on college-aged students. In this paper, we presented debugging exercises to 6th–8th grade students and analyzed their problem solving behaviors in a programming game – BOTS. Apart from the perspective of prior literature, we identified student behaviors in relation to problem solving stages, and correlated these behaviors with student prior programming experience and performance. We found that in our programming game, debugging required deeper understanding than writing new codes. We also found that problem solving behaviors were significantly correlated with students’ self-explanation quality, number of code edits, and prior programming experience. This study increased our understanding of younger students’ problem solving behavior, and provided actionable suggestions to the future design of debugging exercises in BOTS and similar environments.
DOI: 10.1109/huics.1998.659974
发表时间: 1998
期刊: Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems
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