A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course

A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course
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对早期生命过程中视频游戏参与和问题游戏的特定类型调查

DOI:
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发表时间:
2013
期刊:
Journal of Addiction Research & Therapy
影响因子:
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通讯作者:
E. Dunlap
E. Dunlap
中科院分区:
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文献类型:
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作者:
Geoffrey L. Ream;Luther Elliott;E. Dunlap

文献摘要

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这项研究探讨了特定视频游戏类型参与度的预测因素,以及特定类型玩家在早期生命历程中经历的问题游戏程度。年龄在 18-29 岁的视频游戏玩家 (n = 692) 是在纽约市的视频游戏零售店、游乐场、会议中心和其他视频游戏相关场所及其周围招募的。参与者完成了计算机辅助个人访谈 (CAPI),了解同期人口统计和性格测量,并完成了生活史日历 (LHC),测量 6 岁至今每一年的视频游戏、学校/工作参与度以及咖啡因和糖的消耗量。研究结果表明,接触大多数类型的可能性在童年时期上升,在生命的第二个十年的某个时刻达到顶峰,并在成年初期下降。群体对参与度的影响也出现了,这可能是由于我们的参与者 12 岁年龄范围内各种类型的可用性和受欢迎程度的变化。大多数类型的问题游戏的年龄和问题之间的关系要么是负的,要么是不显着的。寻求刺激是问题游戏唯一一致的积极预测因素。详细讨论了其他变量与特定类型的参与和问题游戏之间的关系。
This study explored predictors of engagement with specific video game genres, and degree of problem play experienced by players of specific genres, during the early life course. Video game players ages 18–29 (n = 692) were recruited in and around video game retail outlets, arcades, conventions, and other video game related contexts in New York City. Participants completed a Computer-Assisted Personal Interview (CAPI) of contemporaneous demographic and personality measures and a Life-History Calendar (LHC) measuring video gaming, school/work engagement, and caffeine and sugar consumption for each year of life ages 6 - present. Findings were that likelihood of engagement with most genres rose during childhood, peaked at some point during the second decade of life, and declined through emerging adulthood. Cohorts effects on engagement also emerged which were probably attributable to changes in the availability and popularity of various genres over the 12-year age range of our participants. The relationship between age and problem play of most genres was either negative or non-significant. Sensation-seeking was the only consistent positive predictor of problem play. Relationships between other variables and engagement with and problem play of specific genres are discussed in detail.