The Rocketbox Library and the Utility of Freely Available Rigged Avatars

The Rocketbox Library and the Utility of Freely Available Rigged Avatars
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DOI:
10.3389/frvir.2020.561558
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发表时间:
2020-11-03
影响因子:
--
通讯作者:
Lanier, Jaron
Lanier, Jaron
中科院分区:
其他
文献类型:
--
作者:
Gonzalez-Franco, Mar;Ofek, Eyal;Lanier, Jaron

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作为微软Rocketbox虚拟化身库开源的一部分,我们在这里讨论虚拟和增强现实(VR,AR)研究社区中操纵虚拟化身的重要性。化身,人类的虚拟表示,被广泛用于VR应用程序。此外,从人群模拟到神经科学,心理学或社会学的许多研究领域都使用化身来研究新理论或展示它们如何影响人类的表现和互动。我们将本文分为两个主要部分:第一部分概述了创建和动画化身的不同方法。我们涵盖了目前主要的面部和身体动画的替代品,以及介绍即将到来的捕捉方法。第二部分介绍了使用操纵化身的实用性的科学证据,用于实施,但也用于人群模拟和娱乐等应用。总而言之,本文试图传达为什么操纵化身将是VR未来及其广泛采用的关键。
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. Avatars, virtual representations of humans, are widely used in VR applications. Furthermore many research areas ranging from crowd simulation to neuroscience, psychology, or sociology have used avatars to investigate new theories or to demonstrate how they influence human performance and interactions. We divide this paper in two main parts: the first one gives an overview of the different methods available to create and animate avatars. We cover the current main alternatives for face and body animation as well introduce upcoming capture methods. The second part presents the scientific evidence of the utility of using rigged avatars for embodiment but also for applications such as crowd simulation and entertainment. All in all this paper attempts to convey why rigged avatars will be key to the future of VR and its wide adoption.