Are we done with ray tracing?

Are we done with ray tracing?
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我们完成了光线追踪吗?

DOI:
10.1145/3305366.3329896
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发表时间:
2019
期刊:
ACM SIGGRAPH 2019 Courses
影响因子:
--
通讯作者:
M. McGuire
M. McGuire
中科院分区:
--
文献类型:
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作者:
A. Keller;T. Viitanen;Colin Barré;Christoph Schied;M. McGuire

文献摘要

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自1974年光栅化的“蛮力方法”被归类为“荒谬昂贵”以来,实时图形已经走过了漫长的道路。“光线跟踪是未来,永远是未来”的承诺推动了光线跟踪算法和硬件的发展,并导致了图像合成的重大革命。本课程将看看未来有多远,回顾最先进的技术,并确定当前的研究挑战。毫不奇怪,看起来我们还没有完成光线跟踪。
Real-time graphics has come a long way since the "brute-force approach" of rasterization had been classified "ridiculously expensive" in 1974. Henceforth the promise "Ray tracing is the future and ever will be" drove the development of ray tracing algorithms and hardware, and resulted in a major revolution of image synthesis. This course will take a look at how far out the future is, review the state of the art, and identify the current challenges for research. Not surprisingly, it looks like we are not done with ray tracing, yet.