Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums
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青少年游客体验:博物馆行为动力学分类
DOI:
10.1145/3313831.3376334
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Valentina Nisi
中科院分区:
文献类型:
--
作者:
Vanessa Cesário;Daniela Petrelli;Valentina Nisi
Teenagers' engagement in museums is much talked about but little research has been done to understand their behavior and inform design. Findings from co-design sessions with teenagers suggested they value games and stories when thinking about enjoyable museum tours. Informed by these findings and working with a natural history museum, we designed: a story-based tour (Turning Point) and a game-based tour (Haunted Encounters), informed by similar content. The two strategies were evaluated with 78 teenagers (15-19 years old) visiting the museum as part of an educational school trip. We assessed teenagers' personality in class; qualitative and quantitative data on their engagement, experience, and usability of the apps were collected at the museum. The triangulation of quantitative and qualitative data show personality traits mapping into different behaviors. We offer implications for the design of museum apps targeted to teenagers, a group known as difficult to reach.