A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.

A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.
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DOI:
10.1186/1744-859x-5-16
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发表时间:
2006-10-24
影响因子:
3.7
通讯作者:
Rabinowitz, Terry
Rabinowitz, Terry
中科院分区:
医学3区
文献类型:
--
作者:
Chan, Philip A;Rabinowitz, Terry

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过度使用互联网与注意力缺陷多动障碍(ADHD)有关,但视频游戏与青少年注意力缺陷多动障碍症状之间的关系尚不清楚。对青少年和家长(72名青少年,72名家长)进行了一项调查,评估他们每天花在互联网、电视、游戏机视频游戏和网络视频游戏上的时间,以及它们与学业和社会功能的关系。研究对象是九年级和十年级的高中生。研究人员对学生进行了修改后的杨氏网络成瘾量表(YIAS),并询问了有关锻炼、成绩、工作和在校留校的问题。父母被要求完成康纳斯父母评定量表(CPRS),并回答有关他们孩子的医疗/精神状况的问题。每天玩游戏超过1小时的时间与YIAS (p < 0.001)、总体平均成绩(p≤0.019)以及CPRS的“注意力不集中”和“ADHD”成分(p分别≤0.001和p≤0.020)之间存在显著关联。没有发现身体质量指数(BMI)、运动、拘留次数或CPRS的“对立”和“多动”成分与电子游戏使用之间存在显著关联。玩超过一个小时的游戏机或网络视频游戏的青少年可能比不玩游戏的青少年有更多或更严重的注意力缺陷多动症或注意力不集中症状。考虑到这些情况可能对学习成绩产生的负面影响,花更多时间玩电子游戏的额外后果也可能使这些人在学校出现问题的风险增加。
Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS) and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS) and answer questions regarding medical/psychiatric conditions in their child. There was a significant association between time spent playing games for more than one hour a day and YIAS (p < 0.001), overall grade point average (p ≤ 0.019), and the "Inattention" and "ADHD" components of the CPRS (p ≤ 0.001 and p ≤ 0.020, respectively). No significant association was found between body mass index (BMI), exercise, number of detentions, or the "Oppositional" and "Hyperactivity" components of CPRS and video game use. Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.