Games in Language Learning: Opportunities and Challenges.
Games in Language Learning: Opportunities and Challenges.
复制标题
语言学习中的游戏:机遇与挑战。
DOI:
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发表时间:
2014
影响因子:
3.8
通讯作者:
Robert Godwin
中科院分区:
文献类型:
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作者:
Robert Godwin
Robert Godwin-Jones, Virginia Commonwealth University There has been a substantial increase in recent years in the interest in using digital games for language learning. This coincides with the explosive growth in multiplayer online gaming and with the proliferation of mobile games for smart phones. It also reflects the growing recognition among educators of the importance of extramural, informal learning and the interest in finding ways to connect learning to students’ real lives. Given the important role that gaming currently plays in the everyday lives of adolescents and young adults in developed countries, this spike in interest is not surprising. However, there are a number of practical and pedagogical obstacles in the way of incorporating gaming into instructed language learning. Among those issues are: what kind of games to choose or to create; how to find the opportunities for language learning within gameplay; and how to integrate gameplay and its associated activities into the curriculum. In order to address these issues, we need research-generated data, which is crucial not only for learning how to make gaming more effective in classroom practice, but also in informing future game development. Collecting, analyzing, and sharing data collected from digital games is a major challenge, but some recent technical developments may present new opportunities. This column will not provide answers to the complex set of issues raised in the integration of gaming into language learning, but will identify and discuss some recent developments and point to possible future directions.
DOI:
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发表时间:
2021
期刊:
影响因子:
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作者:
Sawada;Osamu and Jun Sawada;田邊和子;澤田淳;Kazuko Tanabe;Charles J. Fillmore(著)・澤田淳(訳);Kazuko Tanabe;武藤彩加;青木博史・小柳智一・吉田永弘(編);Takeo Kurafuji;武藤彩加;田邊和子;Xinren Chen and Doreen Dongying Wu (eds.);武藤彩加;Kazuko Tanabe;澤田淳;武藤彩加;Kazuko Tanabe;澤田淳;瀬戸賢一,宮畑一範,辻本智子,稲永知世,山口治彦,山添秀剛,小田希望,武藤彩加,小森道彦,安井泉;Kazuko Tanabe
通讯作者:
Kazuko Tanabe
DOI:
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发表时间:
2005
期刊:
Proceedings of the Virtual Reality Society of Japan, the 10th Annual Conference
影响因子:
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作者:
Yasuhiro Suzuki;Tomohiro Tanikawa;Koichi Hirota;Michitaka Hirose
通讯作者:
Michitaka Hirose