Games in Language Learning: Opportunities and Challenges.

Games in Language Learning: Opportunities and Challenges.
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语言学习中的游戏:机遇与挑战。

DOI:
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发表时间:
2014
影响因子:
3.8
通讯作者:
Robert Godwin
Robert Godwin
中科院分区:
人文科学2区
文献类型:
--
作者:
Robert Godwin

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罗伯特·戈德温·琼斯,弗吉尼亚联邦大学近年来,人们对使用数字游戏进行语言学习的兴趣大幅增加。这与多人在线游戏的爆炸性增长以及智能手机手机游戏的激增相吻合。这也反映出教育工作者日益认识到校外非正式学习的重要性,并有兴趣找到将学习与学生的真实的生活联系起来的方法。鉴于游戏目前在发达国家青少年和年轻人的日常生活中发挥着重要作用,这种兴趣的激增并不奇怪。然而,在将游戏融入语言教学中的过程中,存在着一些实践和教学上的障碍。这些问题包括:选择或创造什么样的游戏;如何在游戏中找到语言学习的机会;以及如何将游戏及其相关活动融入课程。为了解决这些问题,我们需要研究生成的数据,这不仅对于学习如何使游戏在课堂实践中更有效至关重要,而且对于为未来的游戏开发提供信息也至关重要。收集、分析和共享从数字游戏中收集的数据是一项重大挑战,但最近的一些技术发展可能会带来新的机遇。本专栏不会回答将游戏融入语言学习中所提出的一系列复杂问题,但会确定和讨论一些最近的发展,并指出未来可能的方向。
Robert Godwin-Jones, Virginia Commonwealth University There has been a substantial increase in recent years in the interest in using digital games for language learning. This coincides with the explosive growth in multiplayer online gaming and with the proliferation of mobile games for smart phones. It also reflects the growing recognition among educators of the importance of extramural, informal learning and the interest in finding ways to connect learning to students’ real lives. Given the important role that gaming currently plays in the everyday lives of adolescents and young adults in developed countries, this spike in interest is not surprising. However, there are a number of practical and pedagogical obstacles in the way of incorporating gaming into instructed language learning. Among those issues are: what kind of games to choose or to create; how to find the opportunities for language learning within gameplay; and how to integrate gameplay and its associated activities into the curriculum. In order to address these issues, we need research-generated data, which is crucial not only for learning how to make gaming more effective in classroom practice, but also in informing future game development. Collecting, analyzing, and sharing data collected from digital games is a major challenge, but some recent technical developments may present new opportunities. This column will not provide answers to the complex set of issues raised in the integration of gaming into language learning, but will identify and discuss some recent developments and point to possible future directions.
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