Negotiation Games

Negotiation Games
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DOI:
10.4204/eptcs.193.3
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发表时间:
2015-01-01
影响因子:
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通讯作者:
Hoffmann, Philipp
Hoffmann, Philipp
中科院分区:
其他
文献类型:
--
作者:
Hoffmann, Philipp

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协商是一种以多方协商为原语的并发模型,最近在[5,6]中引入。我们开始研究这个模型的游戏。我们研究联盟的问题:可以一个给定的联盟的代理人的力量,谈判终止(分别。阻止谈判,使谈判永远进行下去)?联合部队能否确定谈判的结果?我们证明了任意协商的问题是EXPTIME完全的。然后,我们表明,声音和确定性,甚至弱确定性谈判的问题可以解决PTIME。请注意,问题的输入是一个协商,它可以比其状态空间呈指数级更紧凑。
Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in [5, 6]. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever)?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for sound and deterministic or even weakly deterministic negotiations the problems can be solved in PTIME. Notice that the input of the problems is a negotiation, which can be exponentially more compact than its state space.