Real-Time Crowdsourcing of Detailed Soccer Data

Real-Time Crowdsourcing of Detailed Soccer Data
复制标题

详细足球数据的实时众包

DOI:
--
复制
发表时间:
2013
期刊:
影响因子:
--
通讯作者:
Jean
Jean
中科院分区:
--
文献类型:
--
作者:
Charles Perin;Romain Vuillemot;Jean

文献摘要

被引文献

相似文献

这篇文章探讨了现场足球比赛的观众如何在观看比赛时收集详细数据。我们的动机来自于缺乏免费的详细运动数据,而不是为每一场流行游戏收集的大量简单统计数据,并在网络上可用。假设许多观众在比赛中携带智能手机,我们实现了一系列用于实时采集数据的输入接口。在一项用户研究中,我们要求参与者在观看真实足球比赛的视频剪辑时,使用这些界面执行跟踪任务,如定位球员在球场上的位置,确定传球资格,以及给带球球员命名。我们的两个主要结果是:1)当每个参与者被分配一个简单的任务时,人群可以以合理的质量实时收集详细的-并且相当复杂的-数据,以及2)一套用于收集现场体育数据的人群支持的界面的设计含义。我们还讨论了将这些数据用于我们开发的可视化足球阶段的系统,以及缺失和不确定的详细数据的可视交流带来的设计含义。
This article explores how spectators of a live soccer game can collect detailed data while watching the game. Our motivation arouse from the lack of free detailed sport data, contrasting with the large amount of simple statistics collected for every popular games and available on the web. Assuming many spectators carry a smart phone during a game, we implemented a series of input interfaces for collecting data in real time. In a user study, we asked participants to use those interfaces to perform tracking tasks such as locating players in the field, qualifying ball passes, and naming the player with ball while watching a video clip of a real soccer game. Our two main results are 1) the crowd can collect detailed-and fairly complex-data in real-time with reasonable quality while each participant is assigned a simple task, and 2) a set of design implications for crowd-powered interfaces to collect live sport data. We also discuss the use of such data into a system we developed to visualize soccer phases, and the design implications coming with the visual communication of missing and uncertain detailed data.