LUMINESStrategies

LUMINESStrategies
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LUMINES策略

DOI:
10.1007/978-3-540-75538-8_17
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发表时间:
2006
期刊:
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影响因子:
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通讯作者:
S. Langerman
S. Langerman
中科院分区:
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文献类型:
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作者:
G. Aloupis;J. Cardinal;Sébastien Collette;S. Langerman

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我们分析了索尼公司为PSP平台开发的一款新的流行视频游戏Lumines。它涉及一系列双色2×2方块,这些方块落在一个网格中,玩家必须在它们落地前移动或旋转。有规律地删除地形中单色2×2块的图案。主要目标是将地形控制在一个固定的高度内,如果可能的话,清除网格。我们处理的问题包括:(1)游戏可以无限期地玩吗?(2)是否所有地形都可以消除?我们研究这些问题的答案如何取决于网格的大小和块被删除的速率。
We analyze a new popular video-game calledLumines, which was developed bySonyfor the PSP platform. It involves a sequence of bichromatic 2×2 blocks that fall in a grid and must be shifted or rotated by the player before they land. Patterns of monochromatic 2×2 blocks in the terrain are regularly deleted. The primary goal is to contain the terrain within a fixed height and, if possible, clear the grid.We deal with questions such as: (1) Can the game be played indefinitely? and (2) Can all terrains be eliminated? We examine how answers to these questions depend on the size of the grid and the rate at which blocks are deleted.