Social anxiety in virtual environments: Results of a pilot study

Social anxiety in virtual environments: Results of a pilot study
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DOI:
10.1089/109493103322011515
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发表时间:
2003-06-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Slater, M
Slater, M
中科院分区:
其他
文献类型:
--
作者:
James, LK;Lin, CY;Slater, M

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本文报道了一项关于虚拟环境中社交焦虑程度的初步研究。10名受试者被暴露在虚拟现实体验中,描绘了伦敦地铁列车和葡萄酒酒吧。第一个提供了一个社交环境,虚拟角色(化身)对主体有相对中立的行为,第二个更具社交要求,要求主体与相对无私的化身互动。其目的是评估社交焦虑是否会更大的葡萄酒酒吧的经验比火车旅行的经验,考虑到以前的倾向,社交焦虑,并提出的顺序。结果表明,社交焦虑是较高的酒吧的经验,但较低的第二次曝光。
This paper reports on a pilot study of the extent to which social anxiety can be generated within a virtual environment. Ten subjects were exposed to a virtual reality experience depicting a London underground train and also a wine bar. The first provided a social setting with virtual characters (avatars) that had relatively neutral behaviors towards the subject, and the second was more socially demanding-with subjects required to interact with relatively disinterested avatars. The purpose was to assess whether social anxiety would be greater for the wine bar experience than the train journey experience, taking into account prior tendencies to social anxiety, and the order of presentation. The results suggest that social anxiety was higher for the wine bar experience, but lower for the second exposure.