Towards Fine-Grained Online Adaptive Approximation Control for Dense SLAM on Embedded GPUs
Towards Fine-Grained Online Adaptive Approximation Control for Dense SLAM on Embedded GPUs
复制标题
面向嵌入式 GPU 上的密集 SLAM 的细粒度在线自适应逼近控制
DOI:
10.1145/3486612
复制
发表时间:
2022
影响因子:
1.4
通讯作者:
Jingweijia Tan
中科院分区:
文献类型:
--
作者:
Tiancong Bu;Kaige Yan;Jingweijia Tan
Dense SLAM is an important application on an embedded environment. However, embedded platforms usually fail to provide enough computation resources for high-accuracy real-time dense SLAM, even with high-parallelism architecture such as GPUs. To tackle this problem, one solution is to design proper approximation techniques for dense SLAM on embedded GPUs. In this work, we propose two novel approximation techniques, critical data identification and redundant branch elimination. We also analyze the error characteristics of the other two techniques—loop skipping and thread approximation. Then, we propose SLaPP, an online adaptive approximation controller, which aims to control the error to be under an acceptable threshold. The evaluation shows SLaPP can achieve 2.0× performance speedup and 30% energy saving on average compared to the case without approximation.