Creativity and VR Use

Creativity and VR Use
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创造力和 VR 使用

DOI:
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发表时间:
2014
期刊:
CAADRIA proceedings
影响因子:
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通讯作者:
W. Abdelhameed
W. Abdelhameed
中科院分区:
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文献类型:
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作者:
W. Abdelhameed

文献摘要

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创造力及其各种过程涉及所有设计活动。建筑设计中的创造力不同于其他领域的创造力。然而,一般的创造力及其相关的认知过程并没有普遍的理论。本研究提出了一些活动的初步建筑设计阶段,其中活动的作用是重要的。本研究提出了一个案例研究的两个建筑设计工作室,其中采用了VR环境,以调查的效果,VR使用的创造力在这些初始设计阶段。本研究采用定性与定量相结合的方法。中和各种建筑设计因素,克服人为因素变异和设计思维偏见对建筑设计及其创作的影响。
Creativity with its various processes is involved in all design actions. Creativity used in architectural design is different than creativity in other domains. However, creativity in general with its related cognition processes has no general theory. This research proposes certain activities of initial architectural design phases in which the role of activity is important. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to investigate the effect of VR use on the creativity in those initial design phases. The research applies a methodology of qualitative and quantitative analysis. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice on architectural designing and the associated creativities.