Designing Constraints: Composing and Performing with Digital Musical Systems

Designing Constraints: Composing and Performing with Digital Musical Systems
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设计约束:使用数字音乐系统作曲和表演

DOI:
10.1162/comj_a_00026
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发表时间:
2010
影响因子:
--
通讯作者:
Thor Magnusson
Thor Magnusson
中科院分区:
计算机科学4区
文献类型:
--
作者:
Thor Magnusson

文献摘要

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本文研究了人机交互中的两个核心术语--负担和约束,并研究了它们与数字音乐系统的设计和理解的相关性。它认为,在对复杂系统的分析中,如音乐表达的新界面(NIME),约束是一种比通常使用人机界面提供的更有成效的分析工具。限制被视为使音乐家能够封装身体和作曲手势的特定搜索空间的限制,禁止复杂性,支持一套相对简单的规则来产生创造力。通过探索三种不同数字音乐系统的设计,本文将约束定义为映射的核心属性,无论是在乐器还是在作曲系统中。本文将设计约束的愿望描述为两个方面:节省时间,因为音乐表演通常是一个实时过程,以及最小化表演者的认知负荷。最后,它讨论了在新的音乐界面领域的技巧和精湛技艺,用于音乐表达的限制。
This paper investigates two central terms in Human Computer Interaction (HCI) – affordances and constraints – and studies their relevance to the design and understanding of digital musical systems. It argues that in the analysis of complex systems, such as new interfaces for musical expression (NIME), constraints are a more productive analytical tool than the common HCI usage of affordances. Constraints are seen as limitations enabling the musician to encapsulate a specific search space of both physical and compositional gestures, proscribing complexity in favor of a relatively simple set of rules that engender creativity. By exploring the design of three different digital musical systems, the paper defines constraints as a core attribute of mapping, whether in instruments or compositional systems. The paper describes the aspiration for designing constraints as twofold: to save time, as musical performance is typically a real-time process, and to minimize the performer’s cognitive load. Finally, it discusses skill and virtuosity in the realm of new musical interfaces for musical expression with regard to constraints.