Feasibility of Wearable Sensing for In-Home Finger Rehabilitation Early After Stroke.
Feasibility of Wearable Sensing for In-Home Finger Rehabilitation Early After Stroke.
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DOI:
10.1109/tnsre.2020.2988177
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发表时间:
2020-06
影响因子:
4.9
通讯作者:
Do, An H.
中科院分区:
文献类型:
--
作者:
Sanders, Quentin;Chan, Vicky;Augsburger, Renee;Cramer, Steven C.;Reinkensmeyer, David J.;Do, An H.
关键词:
Wearable grip sensing shows potential for hand rehabilitation, but few studies have studied feasibility early after stroke. Here, we studied a wearable grip sensor integrated with a musical computer game (MusicGlove). Among the stroke patients admitted to a hospital without limiting complications, 13% had adequate hand function for system use. Eleven subjects used MusicGlove at home over three weeks with a goal of nine hours of use. On average they achieved 4.1 +/− 3.2 (SD) hours of use and completed 8627 +/− 7500 grips, an amount comparable to users in the chronic phase of stroke measured in a previous study. The rank-order usage data were well fit by distributions that arise in machine failure theory. Users operated the game at high success levels, achieving note-hitting success >75% for 84% of the 1061 songs played. They changed game parameters infrequently (31% of songs), but in a way that logically modulated challenge, consistent with the Challenge Point Hypothesis from motor learning. Thus, a therapy based on wearable grip sensing was feasible for home rehabilitation, but only for a fraction of subacute stroke subjects. Subjects made usage decisions consistent with theoretical models of machine failure and motor learning.