The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces

The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces
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迷宫:通过注释接口实现游戏中的协作规划

DOI:
10.1145/3130859.3130864
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发表时间:
2017
期刊:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
Z. Toups
Z. Toups
中科院分区:
--
文献类型:
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作者:
Sultan A. Alharthi;R. C. Torres;Ahmed S. Khalaf;Z. Toups

文献摘要

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迷宫是一种多人游戏,玩家事先协调活动以取得胜利。利用规划,迷宫探索玩家如何通过实验可用的协作规划机制,沟通渠道和视图视角相互合作。玩家使用游戏中的注释系统提前计划行动,然后执行计划以完成目标并在游戏中获胜。基于先前对灾害响应规划的研究,我们看到了开发游戏的机会,这些游戏可以帮助灾害响应者通过游戏进行有效的规划活动。我们目前的背景研究,有助于通知游戏的设计,其次是概念和设计的描述。我们反思我们的观察,从游戏测试会议,并讨论未来的工作。
The Maze is a multiplayer game in which players collaboratively coordinate activities in advance in order to win. Utilizing planning, The Maze explores how players cooperate with each other by experimenting with available collaborative planning mechanics, communication channels, and view perspectives. Players use the in-game annotation system to plan actions in advance and then execute their plan to complete objectives and win in the game. Based on previous research on disaster response planning, we see an opportunity to develop games that help disaster responders practice effective planning activities through games. We present background research that helped inform the design of the game, followed by a description of the concept and design. We reflect on our observations from the gameplay testing session and discuss future work.