Play Poles

Play Poles
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玩杆子

DOI:
10.1145/3322276.3323693
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发表时间:
2019
期刊:
--
影响因子:
--
通讯作者:
Dylan T
Dylan T
中科院分区:
--
文献类型:
--
作者:
Dylan T

文献摘要

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本图片报道了Play Poles原型,该原型是设计民族志的一部分,旨在调查物联网(IoT)作为支持儿童群体户外游戏的资源。我们使用来自视频数据和分析的插图和注释来描述手势,动作和社交互动,这些对于理解波兰人作为游戏资源的品质至关重要。我们认为,简单的功能和直接的实时控制可以被一群孩子用来支持户外游戏的乐趣和创造力,同时也强调了设计物联网游戏资源的机会和挑战。
This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources.