It Takes Two to Lie: One to Lie, and One to Listen

It Takes Two to Lie: One to Lie, and One to Listen
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DOI:
10.18653/v1/2020.acl-main.353
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发表时间:
2020-07
期刊:
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影响因子:
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通讯作者:
Denis Peskov;Benny Cheng;Ahmed Elgohary;Joe Barrow;Cristian Danescu-Niculescu-Mizil;Jordan L. Boyd-Graber
Denis Peskov;Benny Cheng;Ahmed Elgohary;Joe Barrow;Cristian Danescu-Niculescu-Mizil;Jordan L. Boyd-Graber
中科院分区:
其他
文献类型:
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作者:
Denis Peskov;Benny Cheng;Ahmed Elgohary;Joe Barrow;Cristian Danescu-Niculescu-Mizil;Jordan L. Boyd-Graber

文献摘要

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在许多在线文本对话中,信任是隐含的,比如建立新的友谊,或者寻求技术支持。但信任可以通过欺骗来背叛。我们研究的语言和动态的欺骗在谈判为基础的游戏外交,其中七名球员争夺世界统治的锻造和打破联盟与对方。我们对来自外交社区的玩家进行的研究收集了17,289条消息,这些消息由发送者注释其预期的真实性和接收者注释其感知的真实性。与现有的数据集不同,这捕捉了长期关系中的欺骗,对话者战略性地将联合收割机真理与谎言结合起来,以推进目标。一个使用权力动态和会话背景的模型可以预测谎言何时发生,几乎和人类玩家一样好。
Trust is implicit in many online text conversations—striking up new friendships, or asking for tech support. But trust can be betrayed through deception. We study the language and dynamics of deception in the negotiation-based game Diplomacy, where seven players compete for world domination by forging and breaking alliances with each other. Our study with players from the Diplomacy community gathers 17,289 messages annotated by the sender for their intended truthfulness and by the receiver for their perceived truthfulness. Unlike existing datasets, this captures deception in long-lasting relationships, where the interlocutors strategically combine truth with lies to advance objectives. A model that uses power dynamics and conversational contexts can predict when a lie occurs nearly as well as human players.