Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology
Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology
复制标题
用于考古学入门教学的基于游戏的虚拟现实学习环境中动机支持与游戏功能之间的关系
DOI:
10.1080/09523987.2019.1669946
复制
发表时间:
2019
影响因子:
1.8
通讯作者:
Chen, Danying
中科院分区:
文献类型:
--
作者:
Shackelford, Laura;David Huang, Wenhao;Craig, Alan;Merrill, Cameron;Chen, Danying
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed relationships between learners’ motivational processing and perceived game features in a VR learning environment for delivering introductory archaeology content to college students. The first part of the study adopted the complementary concurrent mixed-method design, which applied qualitative results to clarify quantitative findings to delineate motivational support perceived by 40 participants. The second part employed quantitative survey data only from the same sample to reveal perceived game features and relationships between motivational support and game features. Findings suggest that learners’ motivational processing was supported by the Confidence and Satisfaction components of the ARCS motivational design model. Additionally, not all motivational components were supported by perceived game features according to multiple regression analyses. The discussion of the findings is focused on in what areas and to what extent multimedia-rich VR elements might compete with game-based learning in the same learning environment for learners’ limited cognitive and behavioral learning capacities.
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2007
期刊:
Educational Technology Research and Development
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