The reality editor : an open and universal tool for understanding and controlling the physical world
The reality editor : an open and universal tool for understanding and controlling the physical world
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现实编辑器:用于理解和控制物理世界的开放通用工具
DOI:
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发表时间:
2017
期刊:
影响因子:
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通讯作者:
Valentin Heun
中科院分区:
文献类型:
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作者:
Valentin Heun
In a future where every physical object has the ability to compute and connect with other physical things, we have to rethink our present user interfaces and interaction metaphors. The desktop metaphor used in personal computers and smartphones was invented for data organization and is not well suited for interaction with things in the physical world. As a result, the growing number of interconnected things (or Internet of Things devices) surrounding us are becoming hard to operate. Each IoT device requires a different app to control it and forces the user to memorize a unique connection and interface. In addition, connected things made by different companies cannot easily be connected to one another. This thesis introduces a novel, directly mapped user interface for connected things built upon World Wide Web technology, a decentralized networking infrastructure for connected things to talk to each other, and a simple, visual user interface for understanding and controlling the connected things around us. The overall system is called the Reality Editor, an open-source, freely and publicly available tool for creating ecosystems of interconnected things. The thesis discusses the design of the Reality Editor, its core ideas and implementation details and a series of real world prototypes that were built to evaluate and improve the tool. Thesis Supervisor: Pattie Maes Title: Professor of Media Arts and Sciences, Program in Media Arts and Sciences The Reality Editor: An Open and Universal Tool for Understanding and Controlling the Physical World by Valentin Heun The following people served as readers for this thesis: