Experience-Driven Procedural Music Generation for Games
Experience-Driven Procedural Music Generation for Games
复制标题
体验驱动的游戏程序音乐生成
DOI:
10.1109/tciaig.2012.2212899
复制
发表时间:
2012
影响因子:
--
通讯作者:
D. Morelli
中科院分区:
文献类型:
--
作者:
D. Plans;D. Morelli
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar worldwide industry, video-game music has become increasingly adaptive. Composers have had to use new techniques to avoid the traditional, event-based approach where music is composed mostly of looped audio tracks, which can lead to music that is too repetitive. In addition, these cannot scale well in the design of today's games, which have become increasingly complex and nonlinear in narrative. This paper outlines the use of experience-driven procedural music generation, to outline possible ways forward in the dynamic generation of music and audio according to user gameplay metrics.