The Promise and Pitfalls of Learning in Immersive Virtual Reality

The Promise and Pitfalls of Learning in Immersive Virtual Reality
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沉浸式虚拟现实学习的前景和陷阱

DOI:
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发表时间:
2022
期刊:
International journal of human computer interactions
影响因子:
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通讯作者:
Jocelyn Parong
Jocelyn Parong
中科院分区:
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文献类型:
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作者:
R. Mayer;G. Makransky;Jocelyn Parong

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摘要沉浸式虚拟现实(IVR)能否作为学习和培训的有效场所?IVR中学习的希望在于其激励学习者参与生成处理的启示(即,认知处理旨在理解材料)。IVR中学习的陷阱是它会分散学习者的注意力,使他们从事无关的处理(即,不支持教学目标的认知处理)。本文回顾了(1)媒体比较研究,我们已经进行了学习的学术内容和技能的IVR与传统媒体学习的有效性和(2)增值研究,我们已经进行了关于哪些功能可以提高教学效果的IVR学习。该文件包括对实践和该领域进一步工作的影响。总体而言,本文重点讨论了与确定如何减少IVR的分散注意力方面,保持IVR的激励方面,并引导学习者对核心教学材料的挑战。
Abstract Can immersive virtual reality (IVR) serve as an effective venue for learning and training? The promise of learning in IVR lies in its affordances for motivating learners to engage in generative processing (i.e., cognitive processing aimed at making sense of the material). The pitfall of learning in IVR is that it can distract learners so they engage in extraneous processing (i.e., cognitive processing that does not support the instructional goal). This paper reviews (1) media comparison research we have conducted on the effectiveness of learning academic content and skills in IVR versus learning with conventional media and (2) value-added research we have conducted concerning which features can improve the instructional effectiveness of learning in IVR. The paper includes implications for practice and for further work in the area. Overall, the paper focuses on the challenges associated with determining how to reduce the distracting aspects of IVR, maintain the motivating aspects of IVR, and guide the learner towards the core instructional material.
DOI: 10.1177/1529100620973974
发表时间: 2021-04-01
影响因子: 25.4
作者:
Lombardi, Doug;Shipley, Thomas F.
通讯作者: Shipley, Thomas F.