Effects of Supportive Feedback Messages on Exergame Experiences A Mediating Role of Social Presence

Effects of Supportive Feedback Messages on Exergame Experiences A Mediating Role of Social Presence
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DOI:
10.1027/1864-1105/a000175
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发表时间:
2018-01-01
影响因子:
1.7
通讯作者:
Timmerman, C. Erik
Timmerman, C. Erik
中科院分区:
心理学4区
文献类型:
--
作者:
Kim, Jihyun;Timmerman, C. Erik

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自诞生以来,基于锻炼的视频游戏或运动游戏的受欢迎程度一直在不断增长。认识到锻炼游戏的快速增长,学者们研究了锻炼游戏体验,重点是玩家收到的关于表现的反馈(例如,进度条、分数)以及这些信息如何影响游戏体验。为了扩展现有的游戏研究,本研究有两个主要目标:(A)测试游戏中言语反馈信息的支持性如何影响玩家的游戏体验;(B)评估玩家的社会存在感作为理解反馈与体验之间联系的机制的方式。实验(N=47)采用受试者间设计。两组被比较:高支持性和低支持性反馈条件。研究结果表明,获得高支持性反馈的玩家比得到低支持性反馈的玩家报告更多的运动游戏体验(例如,享受)。此外,社交存在是调节反馈和游戏体验之间关系的关键变量。尽管目前的研究结果很重要,但它们仅限于解释大学生玩游戏后的短期、即时反应。目前的研究为研究和实践提供了启示。特别是,这项研究有助于扩展对努力游戏研究和社会在场研究中反馈的理解。在实践层面上,研究结果表明,游戏设计者应该考虑在游戏中加入更多支持性的社会反馈信息。
Since their inception, the popularity of exercise-based video games, or exergames, has continued to grow. Acknowledging the rapid growth of exergames, scholars have investigated exergame play experiences with a focus on the feedback a player receives about performance (e.g., progress bar, score) and how this information can influence game play experiences. To extend the existing exergame research, this study has two primary goals: (a) to test how the supportiveness of verbal feedback messages from an exergame can influence players' exergame experiences and (b) to evaluate the way that a player's sense of social presence may serve as a mechanism for understanding the link between feedback and experiences. An experiment (N = 47) was conducted using a between-subjects design. Two groups were compared: highly supportive versus lowly supportive feedback condition. The findings reveal that players who receive highly supportive feedback report greater exergame experience (e.g., enjoyment) than players who receive lowly supportive feedback. Further, social presence is a key variable that mediates the relationship between feedback and exergame experiences. Although the current research findings are important, they are limited to explaining short-term, immediate responses after exergame play among college students. The current research provides implications for research and practice. In particular, the study contributes to an extended understanding of feedback in exergame research and social presence research. At a practical level, the findings suggest that exergame designers should consider incorporating more supportive social feedback messages into a game.