TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users

TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users
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TeleSight:在 VR 中实现 HMD 用户和非 HMD 用户之间的非对称协作

DOI:
10.1145/3305367.3335040
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发表时间:
2019
期刊:
ACM SIGGRAPH 2019 Emerging Technologies
影响因子:
--
通讯作者:
K. Minamizawa
K. Minamizawa
中科院分区:
--
文献类型:
--
作者:
Taichi Furukawa;Daisuke Yamamoto;Moe Sugawa;R. Peiris;K. Minamizawa

文献摘要

被引文献

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在本文中,我们提出了“TeleSight”,概念验证原型,使HMD用户和非HMD用户之间的VR非对称协作。TeleSight提供了两个交互层来设计非对称交互,一个是物理层,用于与VR空间中的玩家进行直接的有形交互,另一个是视觉层,用于在视觉上表达VR空间。每一层都由模仿HMD用户运动的化身机器人和投影系统构成。非HMD用户可以通过每个交互层了解虚拟世界中发生的事情。此外,非HMD用户可以在整个化身机器人的VR空间中与玩家进行有形的互动。TeleSight通过使用两个层的体验场景提供HMD用户和非HMD用户之间的协作协同游戏。
In this paper, we propose "TeleSight", proof-of-concept prototype enabling asymmetric collaboration in VR between HMD user and Non-HMD users. TeleSight provides two interaction layers for designing asymmetric interaction, a physical layer for direct tangible interaction with players in VR space and visual layer that visually expresses VR space. Each layer is constructed by an avatar robot that imitates the motion of the HMD user, and a projection system. Non-HMD users can understand what happens in the virtual world by each interaction layers. Also, Non-HMD users can interact tangibly with the players in VR space throughout avatar robot. TeleSight provides that cooperative co-located gameplay between HMD user and Non-HMD users through experience scenarios using two layers.