Experience and Explanation: Using Videogames to Prepare Students for Formal Instruction in Statistics

Experience and Explanation: Using Videogames to Prepare Students for Formal Instruction in Statistics
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经验与解释:使用视频游戏帮助学生为正式的统计学教学做好准备

DOI:
10.1007/s10956-013-9483-3
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发表时间:
2013
影响因子:
4.4
通讯作者:
Daniel L. Schwartz
Daniel L. Schwartz
中科院分区:
教育学2区
文献类型:
--
作者:
D. Arena;Daniel L. Schwartz

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精心设计的数字游戏可以提供传统教学难以提供的强大体验,而传统教学可以提供不适合游戏玩法的正式解释。两者结合起来,比单独一人所能完成的更多。一项以统计学为主题的实验验证了这一说法,在统计学中,人们的日常经历经常与规范的统计理论相冲突,而电子游戏可能为学生提供另一组可供借鉴的体验。这项研究使用了一款名为《stats Invaders!》这是经典电子游戏《espace Invaders》的变体。InStats入侵者!例如,外星入侵者降落的位置遵循概率分布,玩家需要推断分布的形状才能玩得好。该实验测试了游戏是否培养了参与者对随机事件结构的直觉,从而为他们将来从随后的关于概率分布的书面文章中学习做好准备。社区大学的学生先玩游戏,然后阅读文章,比只阅读文章的参与者学到了更多的东西。
Well-designed digital games can deliver powerful experiences that are difficult to provide through traditional instruction, while traditional instruction can deliver formal explanations that are not a natural fit for gameplay. Combined, they can accomplish more than either can alone. An experiment tested this claim using the topic of statistics, where people’s everyday experiences often conflict with normative statistical theories and a videogame might provide an alternate set of experiences for students to draw upon. The research used a game calledStats Invaders!, a variant of the classic videogameSpace Invaders. InStats Invaders!, the locations of descending alien invaders follow probability distributions, and players need to infer the shape of the distributions to play well. The experiment tested whether the game developed participants’ intuitions about the structure of random events and thereby prepared them for future learning from a subsequent written passage on probability distributions. Community-college students who played the game and then read the passage learned more than participants who only read the passage.
DOI: 10.1207/s1532690xci1604_4
发表时间: 1998-01-01
影响因子: 3.3
作者:
Schwartz, DL;Bransford, JD
通讯作者: Bransford, JD