Make It Fun Or Real – Design Dilemmas And Their Consequences On The Learning Experience
Make It Fun Or Real – Design Dilemmas And Their Consequences On The Learning Experience
复制标题
让它变得有趣或真实——设计困境及其对学习体验的影响
DOI:
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发表时间:
2013
期刊:
影响因子:
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通讯作者:
J. Lo
中科院分区:
文献类型:
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作者:
C. Harteveld;Geertje Bekebrede;J. Lo
In game development designers will be confronted with design dilemmas, such as choosing either 2D or 3D graphics. In this paper we focus on a typical dilemma for educational game design: to make it fun or real. To get more insight into the consequences of design choices, we investigated how students in higher education evaluated the choices of Sharkworld, a game about project management, and the consequences of these choices on their learning experience. While students (N=23) generally indicated that they liked the game, found it valuable, and were clearly engaged with it, they expressed their frustration with certain game elements. These elements made the game neither fun and especially not real. We further found that the design decisions regarding these game elements had an important influence on their learning experience, making us conclude that design choices–even little ones–seem to matter and that it is valuable to investigate their consequences.