Guest Editorial: Simulating Risk and Crisis
Guest Editorial: Simulating Risk and Crisis
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客座社论:模拟风险和危机
DOI:
10.1177/1046878104266222
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发表时间:
2004
影响因子:
2
通讯作者:
E. Borodzicz
中科院分区:
文献类型:
--
作者:
E. Borodzicz
It is a pleasure to present this first symposium edition of Simulation & Gaming (S&G) in the area of risk and crisis. The idea for this special issue sprang from a discussion following the enjoyable ISAGA conference in Sydney, where some of the delegates attended the police MINERVA training system. It was clear from this visit that simulation and gaming no longer could be separated from that of risk and crisis management. This issue has been some time in production, and I am grateful to David Crookall for his continued advice and patience throughout. The capacity for decision makers to respond to both social and technical crises is an issue of increasing international concern. Despite advancements in technology, communications, and improved regulatory structures, the world appears to have become a very dangerous place. Simulating crisis events for training purposes may not be a new discovery; however, the importance of getting value from the training experience is clearly going to have an increased social and political significance. The articles in this special issue demonstrate a considerable scope for knowledge transfer from other areas of simulation and gaming to crisis management. This issue will review contemporary developments in the area of simulation design, evaluation, and scenario planning with potential utility for improving generic crisis management capability. The first article, by Denis Smith, presents an interesting ethnographic approach to simulated management systems under conditions of crisis in organizations. A discussion about assumptions is key to understanding the theoretical point of this article. Smith demonstrates how many classical management assumptions, particularly about the nature and utility of concepts such as “strategic systems” or “management teams,” are radically challenged through simulated crisis. Although these scenarios provide a serious opportunity for organizational learning, there are many social and cultural reasons why organizations fail to do this. The second article, by Johan Jenvald and Magnus Morin, approaches the issue of crisis simulations from a learning perspective. The authors report on a number of interesting strategies for structuring and modeling complex social processes in order that both individual and group learning might take place. The article draws heavily from computing, psychology, and ergonomics to offer a highly interdisciplinary perspective on crisis simulations. Of particular significance in this article is the reported value of creating a debriefing structure that allows players an opportunity to review actions and decisions in terms of total event etiology. Arjen Boin, Celesta Kofman-Bos, and Werner Overdijk look at how simulation games can be used to support institutional crisis training. A standard format for doing