Towards Cognitive Enhancement of the Elderly: A UX Study of a Multitasking Motion Video Game

Towards Cognitive Enhancement of the Elderly: A UX Study of a Multitasking Motion Video Game
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DOI:
10.1145/3027063.3053105
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发表时间:
2017-05
期刊:
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Kavous Salehzadeh Niksirat;Chaklam Silpasuwanchai;Xiangshi Ren;Zhenxin Wang
Kavous Salehzadeh Niksirat;Chaklam Silpasuwanchai;Xiangshi Ren;Zhenxin Wang
中科院分区:
其他
文献类型:
--
作者:
Kavous Salehzadeh Niksirat;Chaklam Silpasuwanchai;Xiangshi Ren;Zhenxin Wang

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认知障碍会降低老年人的生活质量。早期的研究表明,多任务久坐视频游戏是一种有效的干预。然而,很少有工作研究多任务运动视频游戏,可以更直接地有益于整体健康。本研究旨在探讨多任务运动电子游戏对老年人认知能力的影响。为了应对这种情况,我们开发了一款名为Safari Move的定制游戏。在这里,我们报告的第一步,我们的目标,我们研究了老年人是否喜欢玩我们的游戏。研究了两个重要的游戏元素-技能平衡方法和控制器类型。我们的研究结果表明,我们的参与者喜欢玩我们的游戏,他们更喜欢手动而不是动态难度调整,更喜欢微软Kinect而不是游戏手柄。未来的工作将使用神经成像和认知评估工具来研究Safari Move增强认知功能的有效性。
Cognitive impairments decrease the quality of life of the elderly. Earlier studies show multitasking sedentary video games are an effective intervention. However, little work has studied multitasking motion video games which can be more directly beneficial for overall wellbeing. This project investigates the efficacy of multitasking motion video games for the cognitive enhancement of the elderly. As a response to this situation, we developed a custom-made game called Safari Move. Here we report the initial step towards our goal in which we studied whether or not elderly people enjoy playing our game. Two important game elements were studied - skill balancing methods and controller types. Our results demonstrate that our participants enjoyed playing our game, and that they prefer manual over dynamic difficulty adjustment, and Microsoft Kinect over Gamepad. Future work will use neuroimaging and cognitive assessment tools to investigate the effectiveness of Safari Move to enhance cognitive function.