Life-like characters - tools, affective functions, and applications

Life-like characters - tools, affective functions, and applications
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栩栩如生的人物——工具、情感功能和应用

DOI:
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发表时间:
2004
期刊:
Life-like characters
影响因子:
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通讯作者:
M. Ishizuka
M. Ishizuka
中科院分区:
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文献类型:
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作者:
H. Prendinger;M. Ishizuka

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被引文献

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我的介绍。-介绍社会计算的演员:栩栩如生的人物。- II语言和工具的生活化字符。—表示和参数化Agent行为。-走向统一脚本语言:开发CML和AML的经验教训。APML,一种用于可信行为生成的标记语言。STEP:用于具体化代理的脚本语言。—gUI:指定完整的用户交互。行为语言:联合动作和行为习语。- BEAT:行为表达动画工具包。- Galatea:开发拟人化口语对话代理的开源软件。- MPML和尖叫:脚本的身体和心灵的生命般的人物。- III系统和应用。-大期望:娱乐应用中的预测。-咨询对话模拟中情绪智力的浅层和内在形式。-使用多字符代理的Web信息集成。-虚拟世界的表达行为。-玩代理-社交和戏剧游戏中的代理。-具身呈现代理的发展及其应用领域综述。-促进社区成员之间知识交互的接口代理。-能够理解自然语言并执行动作的动画代理。-四、简介。-什么使人物看起来栩栩如生?-字符脚本和规范语言设计中的一些问题-个人观点。-在线材料。
I Introduction.- Introducing the Cast for Social Computing: Life-Like Characters.- II Languages and Tools for Life-Like Characters.- Representing and Parameterizing Agent Behaviors.- Toward a Unified Scripting Language: Lessons Learned from Developing CML and AML.- APML, a Markup Language for Believable Behavior Generation.- STEP: a Scripting Language for Embodied Agents.- gUI: Specifying Complete User Interaction.- A Behavior Language: Joint Action and Behavioral Idioms.- BEAT: the Behavior Expression Animation Toolkit.- Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agents.- MPML and SCREAM: Scripting the Bodies and Minds of Life-Like Characters.- III Systems and Applications.- Great Expectations: Prediction in Entertainment Applications.- Shallow and Inner Forms of Emotional Intelligence in Advisory Dialog Simulation.- Web Information Integration Using Multiple Character Agents.- Expressive Behaviors for Virtual Worlds.- Playing with Agents - Agents in Social and Dramatic Games.- A Review of the Development of Embodied Presentation Agents and Their Application Fields.- Interface Agents That Facilitate Knowledge Interactions Between Community Members.- Animated Agents Capable of Understanding Natural Language and Performing Actions.- IV Synopsis.- What Makes Characters Seem Life-Like?.- Some Issues in the Design of Character Scripting and Specification Languages - a Personal View.- Online Material.