Adaptive Coupling and Intersubjectivity in Simulated Turn-Taking Behaviour

Adaptive Coupling and Intersubjectivity in Simulated Turn-Taking Behaviour
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DOI:
10.1007/978-3-540-39432-7_36
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发表时间:
2003-09
期刊:
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影响因子:
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通讯作者:
H. Iizuka;T. Ikegami
H. Iizuka;T. Ikegami
中科院分区:
其他
文献类型:
--
作者:
H. Iizuka;T. Ikegami

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话轮转换行为是用一个耦合代理系统来模拟的。每个代理被建模为一个移动的机器人与两个轮子。一个递归神经网络用于产生电机输出和保持内部动态。智能体通过网络结构的演化在二维竞技场上轮流进行游戏,并利用智能体的规则行为或混沌行为建立游戏的话轮转换。研究发现,混沌话轮对来自其他智能体的自适应输入更为敏感。另一方面,常规的转向器由于其受限的动态特性而对噪声输入相对不敏感。从各种观察,包括话轮转换与虚拟代理,我们声称,混沌话轮转换代理变得不那么强大时,应对虚拟代理,但在同一时间,这些代理更适应对方比常规的话轮转换代理。所有这些发现进行了讨论,并与Trevarthen的双监视器实验进行了比较。
Turn-taking behaviour is simulated with a coupled agents system. Each agent is modelled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed to take turns on a two dimensional arena by causing the network structures to evolve.Turn-taking is established using either regular or chaotic behaviour of the agents. It is found that chaotic turn-takers are more sensitive to the adaptive inputs from the other agent. On the other hand, regular turn-takers are comparatively insensitive to noisy inputs due to their restricted dynamics. From various observations, including turn-taking with virtual agents, we claim that the chaotic turn-taking agents become less robust when coping with virtual agents but at the same time, those agents are more adaptable to each other than the regular turn-taking agents. All these findings are discussed and compared with Trevarthen’s double monitor experiments.