Work-in-Progress: The Road to Learning, Using Gamification.
Work-in-Progress: The Road to Learning, Using Gamification.
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正在进行的工作:使用游戏化的学习之路。
DOI:
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发表时间:
2021
期刊:
影响因子:
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通讯作者:
Sergio Madero Gómez
中科院分区:
文献类型:
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作者:
María Ivonne Oropeza Hernández;Rodrigo Muñoz Lezama;Sergio Madero Gómez
As an educational innovation, gamification is comprised of game principles and elements that influence individuals’ behaviors, increasing their motivation in the teaching-learning process, facilitating problem-solving, and motivating them to participate in a safe environment that tolerates mistakes. This raises the following question: Is gamification an innovation that ensures students develop leadership skills while working collaboratively? This document shows how gamification in academic design generates interesting, attractive, and challenging activities for the participants. During the August-December semester of 2020, we created and implemented a roleplay enabling students taking two dissimilar courses to help each other in a fictitious customer-supplier working relationship where each student played a role to reach a common goal. The objective of this gamification was for the students to develop into service leaders in realistic scenarios. Working collaboratively, each assumed a role in problem-solving, leadership, communication, and decision-making in a shared, committed environment. This project’s significance is understanding what makes teamwork efficient at the university level and how students discover the value of leadership and collaborative work and develop these competencies through gamified activities.