The 5/10 Method: A Method for Designing Educational Games

The 5/10 Method: A Method for Designing Educational Games
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5/10 方法:一种设计教育游戏的方法

DOI:
10.1007/978-3-319-12157-4_30
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发表时间:
2013
期刊:
--
影响因子:
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通讯作者:
N. Pronost
N. Pronost
中科院分区:
--
文献类型:
--
作者:
J. Jeuring;R. V. Rooij;N. Pronost

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严肃的游戏可以提高理解,参与,参与,推理和探究,并已成功地用于学校。最近的研究表明,严肃的游戏有时被滥用,并不总是容易融入教学环境。通常不清楚游戏如何有助于学生的学习,或者它应该如何在课程中使用。本文提出了一种方法,以支持分析,设计,开发和使用严肃的游戏在教育。该方法结合了广泛使用的设计模型ADDIE和教学设计方法“复杂学习的10个步骤”。该方法被应用在蛾游戏,支持学习光学高中物理水平的发展。
Serious games may improve understanding, involvement, engagement, reasoning and inquiry, and have been successfully used in schools. Recent studies show that serious games are sometimes misused, and not always easy to integrate in an instructional environment. It is often unclear how a game contributes to student learning, or how it should be used in a course. This paper proposes a method to support the analysis, design, development, and use of serious games in education. The method combines the widely used design model ADDIE with the instructional design method ‘10 steps to complex learning’. The method is applied in the development of the Moth game, which supports learning optics at the level of high school physics.