New media – new pleasures?

New media – new pleasures?
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新媒体——新乐趣?

DOI:
10.1177/1367877906061165
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发表时间:
2006
影响因子:
2.1
通讯作者:
P. Brereton
P. Brereton
中科院分区:
法学3区
文献类型:
--
作者:
Aphra Kerr;Julian Kücklich;P. Brereton

文献摘要

被引文献

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围绕新媒体的宣传和学术话语表明,它们比现有或传统媒体提供更多的乐趣和乐趣。然而,媒体和文化研究领域的学术工作未能从经验上质疑这些主张。本文批判性地评估了快乐的概念化,因为它是部署在媒体受众研究,并试图更新这些概念化的游戏设计理论和新媒体理论的关键概念。文章继续评估这些概念,通过实证研究的不同经验的数字游戏,DVD和数字电视在各种家庭在都柏林,爱尔兰。研究结果的核心是,虽然快乐和不快乐在很大程度上是理论化的,这些术语,当部署经验,提供了一个有用的切入点评估媒体体验。文章指出了在线和离线新媒体体验之间的主要差异,并呼吁更多地研究与新媒体和更成熟的媒体使用有关的游戏和控制的乐趣。
The promotional and academic discourse surrounding new media suggests that they offer more fun and more pleasure than existing or traditional media. However, academic work within media and cultural studies has failed to interrogate these claims empirically. This article critically assesses the conceptualization of pleasure as it is deployed in media audience research and attempts to update these conceptualizations by drawing upon game design theory and key concepts from new media theory. The article goes on to evaluate these concepts through an empirical examination of the varied experience of digital games, DVDs and digital television in a variety of households in Dublin, Ireland. Central to the findings is that while pleasure and displeasure are largely undertheorized, these terms, when deployed empirically, afford a useful entry point into evaluating media experiences. The article identifies key differences between the experience of online and offline new media and calls for more research into the pleasures of play and control in relation to both new and more established media use.