Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad
Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad
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使用 Dunyazad 生成轻松、明显和两难的选择
DOI:
10.1609/aiide.v11i1.12791
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发表时间:
2021
影响因子:
0.4
通讯作者:
Noah Wardrip
中科院分区:
文献类型:
--
作者:
Peter A. Mawhorter;Michael Mateas;Noah Wardrip
Dunyazad is a system which creates narrative choices à la Choose-Your-Own-Adventure books. It attempts to generate choices that achieve specific poetic effects. This paper demonstrates Dunyazad’s ability to manage player expectations by having it generate three distinct choice structures: obvious choices, relaxed choices, and dilemmas. Using answer set programming, Dunyazad’s choice generation system directly encodes a theory of choice poetics, so flaws in its output can inform both the system and the theory itself. Survey data presented here thus not only validate that players’ perceptions match Dunyazad’s intentions, but also have implications for the theory of choice poetics. Statistical analysis of our data indicates that Dunyazad can successfully construct obvious choices, relaxed choices, and dilemmas.