Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad

Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad
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使用 Dunyazad 生成轻松、明显和两难的选择

DOI:
10.1609/aiide.v11i1.12791
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发表时间:
2021
影响因子:
0.4
通讯作者:
Noah Wardrip
Noah Wardrip
中科院分区:
--
文献类型:
--
作者:
Peter A. Mawhorter;Michael Mateas;Noah Wardrip

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Dunyazad是一个创造叙事选择的系统,就像选择你自己的冒险书一样。它试图产生实现特定诗意效果的选择。本文展示了Dunyazad的能力,管理玩家的期望,它产生三个不同的选择结构:明显的选择,轻松的选择,和困境。使用答案集编程,Dunyazad的选择生成系统直接编码了选择诗学理论,因此其输出中的缺陷可以告知系统和理论本身。调查数据不仅验证了玩家的感知与Dunyazad的意图相匹配,而且对选择诗学理论也有影响。我们的数据的统计分析表明,Dunyazad可以成功地构建明显的选择,放松的选择,和困境。
Dunyazad is a system which creates narrative choices à la Choose-Your-Own-Adventure books. It attempts to generate choices that achieve specific poetic effects. This paper demonstrates Dunyazad’s ability to manage player expectations by having it generate three distinct choice structures: obvious choices, relaxed choices, and dilemmas. Using answer set programming, Dunyazad’s choice generation system directly encodes a theory of choice poetics, so flaws in its output can inform both the system and the theory itself. Survey data presented here thus not only validate that players’ perceptions match Dunyazad’s intentions, but also have implications for the theory of choice poetics. Statistical analysis of our data indicates that Dunyazad can successfully construct obvious choices, relaxed choices, and dilemmas.