Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds

Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
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多用户、多感官虚拟世界的体现、化身、克隆和代理

DOI:
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发表时间:
1997
期刊:
影响因子:
3.9
通讯作者:
D. Snowdon
D. Snowdon
中科院分区:
计算机科学4区
文献类型:
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作者:
S. Benford;J. Bowers;L. Fahlén;C. Greenhalgh;D. Snowdon

文献摘要

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摘要:本文探讨了协作虚拟环境中的用户体现问题。通过用户体现,我们指的是为用户提供适当的身体图像,以便向他人和自己表示它们。通过协作虚拟环境,我们的意思是多用户虚拟现实系统,明确支持合作工作(虽然我们认为,我们的探索结果也可以应用到其他类型的协作系统)。本文的主要部分确定了一个列表的实施例设计问题分组的个人代表性,传达活动,体现在异构系统,体现代理,和道德问题的一般主题。这些问题都说明了我们自己的潜水和大规模协作虚拟环境的例子。该文件还使用这一组问题作为一个分析框架,比较了一些其他通信技术。
Abstract.This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of embodiment design issues grouped by the general themes of personal representation, conveying activity, embodiment in heterogeneous systems, embodiment of agents, and ethical issues. These issues are illustrated with examples from our own DIVE and MASSIVE collaborative virtual environments. The paper also uses this set of issues as an analytical framework for comparing a number of other communication technologies.