A case-study of affect measurement tools for physical user interface design

A case-study of affect measurement tools for physical user interface design
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用于物理用户界面设计的情感测量工具的案例研究

DOI:
10.1145/1143079.1143119
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发表时间:
2006
影响因子:
3.1
通讯作者:
M. Meitner
M. Meitner
中科院分区:
管理学4区
文献类型:
--
作者:
C. Swindells;Karon E Maclean;K. Booth;M. Meitner

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人机界面的设计者经常忽视情感问题。说明情感设计重要性的一个例子是我们中的许多人在使用设计糟糕的计算设备时感到沮丧。重新设计这样的计算界面以引起更愉快的用户情绪反应将改善用户的健康和生产力。几乎没有研究已经进行了探索呈现触觉界面的情感反应。在本文中,我们描述的结果和分析,从两个用户的研究作为一个起点,未来的系统评估和设计的渲染物理控件。具体来说,我们比较和对比两种常见类型的触觉交互的自我报告和生物测量技术。首先,我们探索真实的纹理,如丝绸,腻子,丙烯酸的可识别性。其次,我们探讨了物理控制渲染的动觉,如摩擦和惯性。我们专注于评估方法,前提是良好的影响评估和分析周期可以是界面设计师工具面板的有用元素。
Designers of human-computer interfaces often overlook issues of affect. An example illustrating the importance of affective design is the frustration many of us feel when working with a poorly designed computing device. Redesigning such computing interfaces to induce more pleasant user emotional responses would improve the user's health and productivity. Almost no research has been conducted to explore affective responses in rendered haptic interfaces. In this paper, we describe results and analysis from two user studies as a starting point for future systematic evaluation and design of rendered physical controls. Specifically, we compare and contrast self-report and biometric measurement techniques for two common types of haptic interactions. First, we explore the tactility of real textures such as silk, putty, and acrylic. Second, we explore the kinesthetics of physical control renderings such as friction and inertia. We focus on evaluation methodology, on the premise that good affect evaluation and analysis cycles can be a useful element of the interface designer's tool palette.
DOI: 10.1126/science.6143402
发表时间: 1984-01-01
期刊: SCIENCE
影响因子: 56.9
作者:
ULRICH, RS
通讯作者: ULRICH, RS