Virtual Reality Applications for Motor Rehabilitation After Stroke

Virtual Reality Applications for Motor Rehabilitation After Stroke
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中风后运动康复的虚拟现实应用

DOI:
10.1310/yabd-14ka-159p-mn6f
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发表时间:
2002
影响因子:
2.2
通讯作者:
D. Glendinning
D. Glendinning
中科院分区:
医学3区
文献类型:
--
作者:
S. Sisto;G. Forrest;D. Glendinning

文献摘要

被引文献

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摘要偏瘫是脑卒中后导致功能障碍的主要身体损害。康复的目标是增强运动技能的获得,这是练习的直接结果。然而,在康复中,练习的频率和持续时间是有限的。虚拟现实(VR)是一种计算机技术,它模拟现实生活中的学习,同时提供增强的反馈和增加的频率,持续时间和强度的实践任务。运动任务再学习的速度和程度可能会影响患者护理的持续时间、有效性和成本。本文的目的是回顾VR训练在脑卒中后运动康复中的应用。
Abstract Hemiparesis is the primary physical impairment underlying functional disability after stroke. A goal of rehabilitation is to enhance motor skill acquisition, which is a direct result of practice. However, frequency and duration of practice are limited in rehabilitation. Virtual reality (VR) is a computer technology that simulates real-life learning while providing augmented feedback and increased frequency, duration, and intensity of practiced tasks. The rate and extent of relearning of motor tasks could affect the duration, effectiveness, and cost of patient care. The purpose of this article is to review the use of VR training for motor rehabilitation after stroke.