Virtual Reality: A Technology in Need of IS Research

Virtual Reality: A Technology in Need of IS Research
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虚拟现实:一项需要IS研究的技术

DOI:
10.17705/1cais.00820
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发表时间:
2002
期刊:
Commun. Assoc. Inf. Syst.
影响因子:
--
通讯作者:
S. Pawlowski
S. Pawlowski
中科院分区:
--
文献类型:
--
作者:
K. Walsh;S. Pawlowski

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虽然虚拟现实(VR)技术自20世纪70年代以来就已经存在,但它正变得越来越复杂和具有成本效益。建筑、教育、医疗、电子商务、协作和数据可视化是VR开始应用的一些领域。大部分关于VR的研究报告都是技术性的,而不是社会性的,对它的行为和组织影响以及它在新情况下的潜力只有有限的了解。沉浸感、交互性和存在感是有趣的概念,它们对VR研究很重要,但尚未得到明确定义。在本文中,我们认为,信息系统研究界提供了一个独特的和有价值的视角VR研究,这种能力代表了一个逻辑延伸的工作在几个IS研究领域。需要使用实证主义和新兴观点的多方法论方法。一个研究框架,可以用来开始这项工作的描述。
Although virtual reality (VR) technology has been available since the 1970’s, it is becoming increasingly sophisticated and cost effective. Architecture, education, medicine, electronic commerce, collaboration, and data visualization are some of areas where VR is beginning to be applied. Much of the reported research on VR is technological rather than social, leaving only a limited understanding of its behavioral and organizational impacts and its potential for novel situations. Immersion, interactivity, and presence are intriguing concepts that emerged as important to VR research, but are yet ill-defined. In this paper we argue that the information system research community offers a unique and valuable perspective on VR research, and that this capability represents a logical extension of the work in several IS research domains. Multimethodological approaches using both positivist and emergent perspectives are needed. A research framework that can be used to begin this work is described.
DOI: 10.1111/j.1460-2466.1992.tb00812.x
发表时间: 1992-09-01
影响因子: 7.9
作者:
STEUER, J
通讯作者: STEUER, J